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#region ================== Copyright (c) 2007 Pascal vd Heiden

/*
 * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
 * This program is released under GNU General Public License
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 */

#endregion

#region ================== Namespaces

using System;
using System.Collections.Generic;
using System.Drawing;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.VisualModes;

#endregion

namespace CodeImp.DoomBuilder.BuilderModes
{
	internal sealed class VisualMiddleDouble : BaseVisualGeometrySidedef
	{
		#region ================== Constants

		#endregion

		#region ================== Variables

		private bool repeatmidtex;
		private Plane topclipplane;
		private Plane bottomclipplane;
		
		#endregion

		#region ================== Properties

		#endregion

		#region ================== Constructor / Setup

		// Constructor
		public VisualMiddleDouble(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
		{
			geometrytype = VisualGeometryType.WALL_MIDDLE;
			partname = "mid";
			this.RenderPass = RenderPass.Mask;
			
			// We have no destructor
			GC.SuppressFinalize(this);
		}
		
		// This builds the geometry. Returns false when no geometry created.
		public override bool Setup()
		{
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			//mxd
			if(Sidedef.LongMiddleTexture == MapSet.EmptyLongName)
			{
				base.SetVertices(null);
				return false;
			}
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			//mxd. lightfog flag support
			int lightvalue;
			bool lightabsolute;
			GetLightValue(out lightvalue, out lightabsolute);
			
			Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0f),
										   Sidedef.Fields.GetValue("scaley_mid", 1.0f));
            Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
            Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
											Sidedef.Fields.GetValue("offsety_mid", 0.0f));
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			// Left and right vertices for this sidedef
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				vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
				vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
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				vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
				vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
			}

			// Load sector data
			SectorData sd = mode.GetSectorData(Sidedef.Sector);
			SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
			if(!osd.Updated) osd.Update();

			// Load texture
			if(Sidedef.LongMiddleTexture != MapSet.EmptyLongName) 
			{
				base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongMiddleTexture);
				if(base.Texture == null || base.Texture is UnknownImage) 
				{
					base.Texture = General.Map.Data.UnknownTexture3D;
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					setuponloadedtexture = Sidedef.LongMiddleTexture;
				else if(!base.Texture.IsImageLoaded) 
					setuponloadedtexture = Sidedef.LongMiddleTexture;
				// Use missing texture
				base.Texture = General.Map.Data.MissingTexture3D;
				setuponloadedtexture = 0;
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			}
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			// Get texture scaled size
			Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
			tsz = tsz / tscale;

			// Get texture offsets
			Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
			tof = tof + toffset;
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			if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
				tof = tof * base.Texture.Scale;

			// Determine texture coordinates plane as they would be in normal circumstances.
			// We can then use this plane to find any texture coordinate we need.
			// The logic here is the same as in the original VisualMiddleSingle (except that
			// the values are stored in a TexturePlane)
			// NOTE: I use a small bias for the floor height, because if the difference in
			// height is 0 then the TexturePlane doesn't work!
			TexturePlane tp = new TexturePlane();
			float floorbias = (Sidedef.Sector.CeilHeight == Sidedef.Sector.FloorHeight) ? 1.0f : 0.0f;
			float geotop = Math.Min(Sidedef.Sector.CeilHeight, Sidedef.Other.Sector.CeilHeight);
			float geobottom = Math.Max(Sidedef.Sector.FloorHeight, Sidedef.Other.Sector.FloorHeight);
			float zoffset = Sidedef.Sector.CeilHeight - Sidedef.Other.Sector.CeilHeight; //mxd

			// When lower unpegged is set, the middle texture is bound to the bottom
			if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag)) 
			if(zoffset > 0) tp.tlt.y -= zoffset; //mxd
			tp.trb.x = tp.tlt.x + (float)Math.Round(Sidedef.Line.Length); //mxd. (G)ZDoom snaps texture coordinates to integral linedef length
			tp.trb.y = tp.tlt.y + (Sidedef.Sector.CeilHeight - (Sidedef.Sector.FloorHeight + floorbias));
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			// Apply texture offset
			tp.tlt += tof;
			tp.trb += tof;

			// Transform pixel coordinates to texture coordinates
			tp.tlt /= tsz;
			tp.trb /= tsz;

			// Left top and right bottom of the geometry that
			tp.vlt = new Vector3D(vl.x, vl.y, Sidedef.Sector.CeilHeight);
			tp.vrb = new Vector3D(vr.x, vr.y, Sidedef.Sector.FloorHeight + floorbias);
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			// Make the right-top coordinates
			tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
			tp.vrt = new Vector3D(tp.vrb.x, tp.vrb.y, tp.vlt.z);

			// Keep top and bottom planes for intersection testing
			top = sd.Ceiling.plane;
			bottom = sd.Floor.plane;

			// Create initial polygon, which is just a quad between floor and ceiling
			WallPolygon poly = new WallPolygon();
			poly.Add(new Vector3D(vl.x, vl.y, sd.Floor.plane.GetZ(vl)));
			poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
			poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
			poly.Add(new Vector3D(vr.x, vr.y, sd.Floor.plane.GetZ(vr)));

			// Determine initial color
			int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;

			//mxd. This calculates light with doom-style wall shading
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			PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
			PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
			fogfactor = CalculateFogFactor(lightlevel);
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			poly.color = wallcolor.WithAlpha(255).ToInt();

			// Cut off the part below the other floor and above the other ceiling
			CropPoly(ref poly, osd.Ceiling.plane, true);
			CropPoly(ref poly, osd.Floor.plane, true);

			// Determine if we should repeat the middle texture
			repeatmidtex = Sidedef.IsFlagSet("wrapmidtex") || Sidedef.Line.IsFlagSet("wrapmidtex"); //mxd
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				// First determine the visible portion of the texture
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				// Determine top portion height
				if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
					textop = geobottom + tof.y + Math.Abs(tsz.y);
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					textop = geotop + tof.y;

				// Calculate bottom portion height
				float texbottom = textop - Math.Abs(tsz.y);
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				// Create crop planes (we also need these for intersection testing)
				topclipplane = new Plane(new Vector3D(0, 0, -1), textop);
				bottomclipplane = new Plane(new Vector3D(0, 0, 1), -texbottom);

				// Crop polygon by these heights
				CropPoly(ref poly, topclipplane, true);
				CropPoly(ref poly, bottomclipplane, true);
			}

			//mxd. In(G)ZDoom, middle sidedef parts are not clipped by extrafloors of any type...
			List<WallPolygon> polygons = new List<WallPolygon> { poly };
			//ClipExtraFloors(polygons, sd.ExtraFloors, true); //mxd
			//ClipExtraFloors(polygons, osd.ExtraFloors, true); //mxd
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				// Keep top and bottom planes for intersection testing
				top = osd.Ceiling.plane;
				bottom = osd.Floor.plane;

				// Process the polygon and create vertices
				List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
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					// Apply alpha to vertices
					byte alpha = SetLinedefRenderstyle(true);
					if(alpha < 255) 
					{
						for(int i = 0; i < verts.Count; i++) 
						{
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							WorldVertex v = verts[i];
							v.c = PixelColor.FromInt(v.c).WithAlpha(alpha).ToInt();
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							verts[i] = v;
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					base.SetVertices(verts);
					return true;
			base.SetVertices(null); //mxd
			return false;
		}
		
		#endregion

		#region ================== Methods

		// This performs a fast test in object picking
		public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
		{
			if(!repeatmidtex)
			{
				// When the texture is not repeated, leave when outside crop planes
				if((pickintersect.z < bottomclipplane.GetZ(pickintersect)) ||
				   (pickintersect.z > topclipplane.GetZ(pickintersect)))
				   return false;
			}
			
			return base.PickFastReject(from, to, dir);
		}

		//mxd. Alpha based picking
		public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray) 
		{
			if(!BuilderPlug.Me.AlphaBasedTextureHighlighting || !Texture.IsImageLoaded || (!Texture.IsTranslucent && !Texture.IsMasked)) return base.PickAccurate(from, to, dir, ref u_ray);

			float u;
			new Line2D(from, to).GetIntersection(Sidedef.Line.Line, out u);
			if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;

			// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
			Bitmap image = Texture.GetBitmap();

            lock (image)
            {
                // Determine texture scale...
                Vector2D imgscale = new Vector2D((float)Texture.Width / image.Width, (float)Texture.Height / image.Height);
                Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;

                // Get correct offset to texture space...
                int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(Sidedef.Fields, "scalex_mid", 1.0f) / texscale.x
                    + ((Sidedef.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid")) / imgscale.x))
                    % image.Width);

                int oy;
                if (repeatmidtex)
                {
                    bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
                    float zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
                    oy = (int)Math.Floor(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y
                        - ((Sidedef.OffsetY - UniFields.GetFloat(Sidedef.Fields, "offsety_mid")) / imgscale.y))
                        % image.Height);
                }
                else
                {
                    float zoffset = bottomclipplane.GetZ(pickintersect);
                    oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % image.Height);
                }
                // Make sure offsets are inside of texture dimensions...
                if (ox < 0) ox += image.Width;
                if (oy < 0) oy += image.Height;
                // Check pixel alpha
                Point pixelpos = new Point(General.Clamp(ox, 0, image.Width - 1), General.Clamp(image.Height - oy, 0, image.Height - 1));
                return (image.GetPixel(pixelpos.X, pixelpos.Y).A > 0 && base.PickAccurate(from, to, dir, ref u_ray));
            }
		// Return texture name
		public override string GetTextureName()
		{
			return this.Sidedef.MiddleTexture;
		}

		// This changes the texture
		protected override void SetTexture(string texturename)
		{
			this.Sidedef.SetTextureMid(texturename);
			General.Map.Data.UpdateUsedTextures();
			this.Setup();
		}

		protected override void SetTextureOffsetX(int x)
		{
			Sidedef.Fields.BeforeFieldsChange();
			Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (float)x);
		}

		protected override void SetTextureOffsetY(int y)
		{
			Sidedef.Fields.BeforeFieldsChange();
			Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (float)y);
		}

		protected override void MoveTextureOffset(int offsetx, int offsety)
		{
			Sidedef.Fields.BeforeFieldsChange();
			float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
			float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
			float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
			float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
			bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
			Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldx, offsetx, scalex, textureloaded ? Texture.Width : -1)); //mxd

			//mxd. Don't clamp offsetY of clipped mid textures
			bool dontClamp = (!textureloaded || (!Sidedef.IsFlagSet("wrapmidtex") && !Sidedef.Line.IsFlagSet("wrapmidtex")));
			Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldy, offsety, scaley, dontClamp ? -1 : Texture.Height));
		}

		protected override Point GetTextureOffset()
		{
			float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
			float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
			return new Point((int)oldx, (int)oldy);
		}

		protected override void ResetTextureScale() 
		{
			Sidedef.Fields.BeforeFieldsChange();
			if(Sidedef.Fields.ContainsKey("scalex_mid")) Sidedef.Fields.Remove("scalex_mid");
			if(Sidedef.Fields.ContainsKey("scaley_mid")) Sidedef.Fields.Remove("scaley_mid");
		}

		public override void OnTextureFit(FitTextureOptions options) 
			if(!General.Map.UDMF) return;
			if(string.IsNullOrEmpty(Sidedef.MiddleTexture) || Sidedef.MiddleTexture == "-" || !Texture.IsImageLoaded) return;