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STJr / UltimateZoneBuilder
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MaxED authored
Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom. Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action. Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
MaxED authoredVisual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom. Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action. Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.