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  • MaxED's avatar
    283c6c22
    Visual mode: noticeable performance boost (rendering now works ~40% faster). · 283c6c22
    MaxED authored
    Visual mode: fog distance calculation is now much closer to GZDoom one.
    Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
    Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
    Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
    Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
    Internal: improved Dictionary lookup times when using map objects and textures as keys.
    Internal: added "Release + Profiler" solution configuration.
    Updated ZDoom_ACS.cfg (Warp).
    283c6c22
    History
    Visual mode: noticeable performance boost (rendering now works ~40% faster).
    MaxED authored
    Visual mode: fog distance calculation is now much closer to GZDoom one.
    Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
    Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
    Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
    Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
    Internal: improved Dictionary lookup times when using map objects and textures as keys.
    Internal: added "Release + Profiler" solution configuration.
    Updated ZDoom_ACS.cfg (Warp).