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    77611bd8
    Added: sectors are now split into multiple sectors when their shape is divided... · 77611bd8
    MaxED authored
    Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
    Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
    Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
    Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
    Updated documentation ("(G)ZDoom text lumps support" page).
    77611bd8
    History
    Added: sectors are now split into multiple sectors when their shape is divided...
    MaxED authored
    Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
    Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
    Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
    Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
    Updated documentation ("(G)ZDoom text lumps support" page).