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    deb43343
    Visual mode: "Fit Textures" action can now fit textures across multiple... · deb43343
    MaxED authored
    Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.  
    Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
    Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
    Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
    Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
    Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
    Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
    Nodebuilders: GL nodes were not properly handled by the editor.
    Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
    Classic and Visual modes: changing thing pitch was ignored in some cases.
    Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
    Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
    Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
    Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
    Configurations: fixed an infinite loop crash when a file was trying to include() itself.
    UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
    ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
    ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
    Updated ZDoom ACC.
    Updated documentation.
    deb43343
    History
    Visual mode: "Fit Textures" action can now fit textures across multiple...
    MaxED authored
    Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.  
    Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
    Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
    Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
    Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
    Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
    Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
    Nodebuilders: GL nodes were not properly handled by the editor.
    Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
    Classic and Visual modes: changing thing pitch was ignored in some cases.
    Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
    Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
    Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
    Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
    Configurations: fixed an infinite loop crash when a file was trying to include() itself.
    UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
    ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
    ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
    Updated ZDoom ACC.
    Updated documentation.