Skip to content
Snippets Groups Projects
Forked from STJr / UltimateZoneBuilder
Loading
  • MaxED's avatar
    f9a7c22e
    Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now... · f9a7c22e
    MaxED authored
    Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
    Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
    Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
    Internal, documentation: updated udmf_zdoom.txt.
    f9a7c22e
    History
    Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now...
    MaxED authored
    Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
    Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
    Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
    Internal, documentation: updated udmf_zdoom.txt.