Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
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- Build/GZBuilder.default.cfg 4 additions, 2 deletionsBuild/GZBuilder.default.cfg
- Build/Scripting/ZDoom_DECORATE.cfg 6 additions, 0 deletionsBuild/Scripting/ZDoom_DECORATE.cfg
- Build/Setup/vcredist_x86.exe 0 additions, 0 deletionsBuild/Setup/vcredist_x86.exe
- Help/Contents.hhc 4 additions, 0 deletionsHelp/Contents.hhc
- Help/gzdb/features/features.html 3 additions, 3 deletionsHelp/gzdb/features/features.html
- Help/systemrequirements.html 32 additions, 0 deletionsHelp/systemrequirements.html
- Setup/disclaimer.txt 7 additions, 1 deletionSetup/disclaimer.txt
- Setup/gzbuilder_setup.iss 105 additions, 45 deletionsSetup/gzbuilder_setup.iss
- Source/Core/Builder.csproj 0 additions, 1 deletionSource/Core/Builder.csproj
- Source/Core/Config/GameConfiguration.cs 11 additions, 5 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Config/ThingCategory.cs 29 additions, 6 deletionsSource/Core/Config/ThingCategory.cs
- Source/Core/Controls/CommentEditor.cs 1 addition, 2 deletionsSource/Core/Controls/CommentEditor.cs
- Source/Core/Controls/FieldsEditorControl.cs 1 addition, 1 deletionSource/Core/Controls/FieldsEditorControl.cs
- Source/Core/Controls/LinedefInfoPanel.cs 2 additions, 3 deletionsSource/Core/Controls/LinedefInfoPanel.cs
- Source/Core/Data/DataManager.cs 91 additions, 24 deletionsSource/Core/Data/DataManager.cs
- Source/Core/Editing/ClassicMode.cs 13 additions, 9 deletionsSource/Core/Editing/ClassicMode.cs
- Source/Core/GZBuilder/Controls/ColorFieldsControl.cs 3 additions, 4 deletionsSource/Core/GZBuilder/Controls/ColorFieldsControl.cs
- Source/Core/GZBuilder/Controls/PairedFieldsControl.cs 8 additions, 9 deletionsSource/Core/GZBuilder/Controls/PairedFieldsControl.cs
- Source/Core/GZBuilder/Data/LinksCollector.cs 35 additions, 38 deletionsSource/Core/GZBuilder/Data/LinksCollector.cs
- Source/Core/GZBuilder/GZDoom/MapinfoParser.cs 20 additions, 11 deletionsSource/Core/GZBuilder/GZDoom/MapinfoParser.cs
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