Fixed, UDMF parser: property names must be case-insensitive.
Fixed, ANIMDEFS parser: camera texture names are limited to 8 chars in ZDoom. Fixed, Game configurations: Stalagtite:47 thing was named Stalagmite. Changed, Game configurations: moved Stalagmite:5050 thing to the "Obstacles" category.
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- Build/Configurations/Includes/Doom_things.cfg 2 additions, 2 deletionsBuild/Configurations/Includes/Doom_things.cfg
- Build/Configurations/Includes/ZDoom_things.cfg 9 additions, 10 deletionsBuild/Configurations/Includes/ZDoom_things.cfg
- Source/Core/IO/UniversalParser.cs 9 additions, 10 deletionsSource/Core/IO/UniversalParser.cs
- Source/Core/ZDoom/AnimdefsParser.cs 19 additions, 11 deletionsSource/Core/ZDoom/AnimdefsParser.cs
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