Fixed a crash when reloading resources after removing a resource.
Visual mode: rendering was broken on video cards without Shader Model 2.0 support. Engines list was not updated after changing engine in Test button's drop down.
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- Source/Core/Data/WADReader.cs 1 addition, 2 deletionsSource/Core/Data/WADReader.cs
- Source/Core/GZBuilder/GZDoom/AcsParserSE.cs 5 additions, 4 deletionsSource/Core/GZBuilder/GZDoom/AcsParserSE.cs
- Source/Core/General/MapManager.cs 1 addition, 1 deletionSource/Core/General/MapManager.cs
- Source/Core/IO/UniversalMapSetIO.cs 13 additions, 3 deletionsSource/Core/IO/UniversalMapSetIO.cs
- Source/Core/Rendering/World3DShader.cs 16 additions, 9 deletionsSource/Core/Rendering/World3DShader.cs
- Source/Core/VisualModes/VisualMode.cs 1 addition, 3 deletionsSource/Core/VisualModes/VisualMode.cs
- Source/Core/Windows/MainForm.cs 6 additions, 2 deletionsSource/Core/Windows/MainForm.cs
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