In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
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- Source/Core/General/Launcher.cs 4 additions, 8 deletionsSource/Core/General/Launcher.cs
- Source/Core/Map/Linedef.cs 15 additions, 15 deletionsSource/Core/Map/Linedef.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 12 additions, 5 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
- Source/Plugins/BuilderModes/VisualModes/VisualLower.cs 7 additions, 2 deletionsSource/Plugins/BuilderModes/VisualModes/VisualLower.cs
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