New angle control logic was behaving incorrectly in some cases.
Angle control (the newer, photoshop-like one): left-clicking inside the control now clamps angle to 45-degree increments. Right-clicking inside the control sets precise angle. Thing Edit Form: replaced angle control with newer one. Classic modes: fixed minor rendering artifacts when drawing thing direction arrow.
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- Source/Core/Data/WADReader.cs 6 additions, 26 deletionsSource/Core/Data/WADReader.cs
- Source/Core/GZBuilder/Controls/AngleControl.Designer.cs 6 additions, 0 deletionsSource/Core/GZBuilder/Controls/AngleControl.Designer.cs
- Source/Core/GZBuilder/Controls/AngleControl.cs 45 additions, 69 deletionsSource/Core/GZBuilder/Controls/AngleControl.cs
- Source/Core/GZBuilder/Controls/AngleControl.resx 108 additions, 105 deletionsSource/Core/GZBuilder/Controls/AngleControl.resx
- Source/Core/Rendering/Renderer2D.cs 8 additions, 8 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Windows/SectorEditFormUDMF.Designer.cs 6 additions, 6 deletionsSource/Core/Windows/SectorEditFormUDMF.Designer.cs
- Source/Core/Windows/SectorEditFormUDMF.resx 24 additions, 0 deletionsSource/Core/Windows/SectorEditFormUDMF.resx
- Source/Core/Windows/ThingEditForm.Designer.cs 12 additions, 15 deletionsSource/Core/Windows/ThingEditForm.Designer.cs
- Source/Core/Windows/ThingEditForm.cs 5 additions, 6 deletionsSource/Core/Windows/ThingEditForm.cs
- Source/Core/Windows/ThingEditForm.resx 27 additions, 3 deletionsSource/Core/Windows/ThingEditForm.resx
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