Added, Texture Browser: wad resources now have subgroups.
Fixed, Texture Browser: we should not skip items with the same texture name when they belong to different imagegroups.
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- Resources/Icons/WadTextureSet.png 0 additions, 0 deletionsResources/Icons/WadTextureSet.png
- Source/Core/Controls/ImageBrowserControl.cs 10 additions, 10 deletionsSource/Core/Controls/ImageBrowserControl.cs
- Source/Core/Data/ColormapImage.cs 1 addition, 0 deletionsSource/Core/Data/ColormapImage.cs
- Source/Core/Data/FlatImage.cs 1 addition, 0 deletionsSource/Core/Data/FlatImage.cs
- Source/Core/Data/SimpleTextureImage.cs 1 addition, 0 deletionsSource/Core/Data/SimpleTextureImage.cs
- Source/Core/Data/TextureImage.cs 2 additions, 1 deletionSource/Core/Data/TextureImage.cs
- Source/Core/Data/WADReader.cs 1 addition, 1 deletionSource/Core/Data/WADReader.cs
- Source/Core/Windows/TextureBrowserForm.Designer.cs 4 additions, 3 deletionsSource/Core/Windows/TextureBrowserForm.Designer.cs
- Source/Core/Windows/TextureBrowserForm.cs 2 additions, 2 deletionsSource/Core/Windows/TextureBrowserForm.cs
- Source/Core/Windows/TextureBrowserForm.resx 50 additions, 43 deletionsSource/Core/Windows/TextureBrowserForm.resx
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