Sectors height is now stretched 120% to match (G)ZDoom's way of rendering.
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- Source/Core/Data/ImageDataFormat.cs 1 addition, 1 deletionSource/Core/Data/ImageDataFormat.cs
- Source/Core/Rendering/Renderer3D.cs 8 additions, 7 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/VisualModes/VisualMode.cs 6 additions, 1 deletionSource/Core/VisualModes/VisualMode.cs
- Source/Core/VisualModes/VisualThing.cs 4 additions, 0 deletionsSource/Core/VisualModes/VisualThing.cs
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