Fixed: duration 0 frames should be skipped if there are nonzero frames after...
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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- Source/Core/Map/Thing.cs 6 additions, 1 deletionSource/Core/Map/Thing.cs
- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/ZDoom/ActorStructure.cs 33 additions, 11 deletionsSource/Core/ZDoom/ActorStructure.cs
- Source/Core/ZDoom/DecorateStateStructure.cs 13 additions, 0 deletionsSource/Core/ZDoom/DecorateStateStructure.cs
- Source/Core/ZDoom/StateStructure.cs 7 additions, 1 deletionSource/Core/ZDoom/StateStructure.cs
- Source/Core/ZDoom/ZScriptStateStructure.cs 2 additions, 0 deletionsSource/Core/ZDoom/ZScriptStateStructure.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
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