Use PBO to stream texture data for software rendering
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- Build/Updater.exe 0 additions, 0 deletionsBuild/Updater.exe
- Source/Core/Rendering/Plotter.cs 4 additions, 1 deletionSource/Core/Rendering/Plotter.cs
- Source/Core/Rendering/RenderDevice.cs 24 additions, 0 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer2D.cs 2 additions, 0 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Native/OpenGLContext.cpp 6 additions, 0 deletionsSource/Native/OpenGLContext.cpp
- Source/Native/OpenGLContext.h 1 addition, 0 deletionsSource/Native/OpenGLContext.h
- Source/Native/RenderDevice.cpp 91 additions, 4 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 3 additions, 1 deletionSource/Native/RenderDevice.h
- Source/Native/Texture.cpp 16 additions, 0 deletionsSource/Native/Texture.cpp
- Source/Native/Texture.h 4 additions, 0 deletionsSource/Native/Texture.h
- Source/Native/exports.def 2 additions, 0 deletionsSource/Native/exports.def
- Source/Plugins/VisplaneExplorer/Resources/vpo.dll 0 additions, 0 deletionsSource/Plugins/VisplaneExplorer/Resources/vpo.dll
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