Negative vertical patch offsets are now handled correctly based on the game...
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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- Build/Configurations/Eternity_Doom2Doom.cfg 5 additions, 0 deletionsBuild/Configurations/Eternity_Doom2Doom.cfg
- Build/Configurations/Includes/Eternity_common.cfg 5 additions, 0 deletionsBuild/Configurations/Includes/Eternity_common.cfg
- Build/Configurations/Includes/ZDoom_common.cfg 5 additions, 0 deletionsBuild/Configurations/Includes/ZDoom_common.cfg
- Source/Core/Config/GameConfiguration.cs 19 additions, 0 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Data/TextureImage.cs 72 additions, 22 deletionsSource/Core/Data/TextureImage.cs
- Source/Core/Data/TexturePatch.cs 1 addition, 1 deletionSource/Core/Data/TexturePatch.cs
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