Added, Things mode, Visual mode: event lines for InterpolationPoints are now...
Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch]. Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints. Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D. Internal: Line3D now has "renderarrowhead" property.
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- Source/Core/GZBuilder/Data/LinksCollector.cs 277 additions, 198 deletionsSource/Core/GZBuilder/Data/LinksCollector.cs
- Source/Core/GZBuilder/Geometry/Line3D.cs 19 additions, 0 deletionsSource/Core/GZBuilder/Geometry/Line3D.cs
- Source/Core/Rendering/IRenderer2D.cs 1 addition, 1 deletionSource/Core/Rendering/IRenderer2D.cs
- Source/Core/Rendering/Renderer2D.cs 43 additions, 30 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 53 additions, 24 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Resources/world3d.fx 12 additions, 2 deletionsSource/Core/Resources/world3d.fx
- Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs 53 additions, 11 deletionsSource/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
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