Fixed: ZScript: scale property should be expanded into xscale and yscale;...
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/ZDoom/DecorateStateStructure.cs 14 additions, 5 deletionsSource/Core/ZDoom/DecorateStateStructure.cs
- Source/Core/ZDoom/StateStructure.cs 18 additions, 0 deletionsSource/Core/ZDoom/StateStructure.cs
- Source/Core/ZDoom/ZScriptActorStructure.cs 9 additions, 1 deletionSource/Core/ZDoom/ZScriptActorStructure.cs
- Source/Core/ZDoom/ZScriptStateStructure.cs 3 additions, 1 deletionSource/Core/ZDoom/ZScriptStateStructure.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
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