Added "localsidedeftextureoffsets" Game configuration setting. When set to...
Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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- Build/Configurations/Includes/ZDoom_common.cfg 3 additions, 0 deletionsBuild/Configurations/Includes/ZDoom_common.cfg
- Help/gc_basicsettings.html 5 additions, 1 deletionHelp/gc_basicsettings.html
- Source/Core/Config/GameConfiguration.cs 4 additions, 0 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Geometry/Tools.cs 1 addition, 1 deletionSource/Core/Geometry/Tools.cs
- Source/Core/Map/Linedef.cs 8 additions, 8 deletionsSource/Core/Map/Linedef.cs
- Source/Core/Windows/LinedefEditFormUDMF.cs 20 additions, 0 deletionsSource/Core/Windows/LinedefEditFormUDMF.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs 2 additions, 2 deletions...ins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 3 additions, 2 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
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