Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it...
Fixed, DB2 bug: hlsl effect stream was not rewound when trying to compile it in debug mode, which resulted in always receiving IndexOutOfRangeException when trying to do it. Fixed, Visual mode: textures on floors, ceilings and single-sided wall parts are now rendered ignoring texture alpha. Changed, Game configurations, Sector_Set3dFloor:160 action: renamed the fourth argument from "Alpha" to "Opacity".
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- Build/Configurations/Includes/ZDoom_linedefs.cfg 1 addition, 1 deletionBuild/Configurations/Includes/ZDoom_linedefs.cfg
- Source/Core/Rendering/D3DShader.cs 3 additions, 0 deletionsSource/Core/Rendering/D3DShader.cs
- Source/Core/Resources/world3d.fx 4 additions, 4 deletionsSource/Core/Resources/world3d.fx
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