Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled...
Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look. Updated ZDoom_DECORATE.cfg. Updated documentation, rearranged contents a bit.
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- Build/Scripting/ZDoom_DECORATE.cfg 6 additions, 4 deletionsBuild/Scripting/ZDoom_DECORATE.cfg
- Help/Contents.hhc 46 additions, 46 deletionsHelp/Contents.hhc
- Help/gzdb/features/all_modes/jitter_sectors.jpg 0 additions, 0 deletionsHelp/gzdb/features/all_modes/jitter_sectors.jpg
- Help/gzdb/features/features.html 1 addition, 1 deletionHelp/gzdb/features/features.html
- Source/Core/GZBuilder/Windows/ExceptionDialog.cs 2 additions, 1 deletionSource/Core/GZBuilder/Windows/ExceptionDialog.cs
- Source/Plugins/BuilderEffects/Interface/JitterSectorsForm.Designer.cs 44 additions, 10 deletions...ns/BuilderEffects/Interface/JitterSectorsForm.Designer.cs
- Source/Plugins/BuilderEffects/Interface/JitterSectorsForm.cs 177 additions, 12 deletionsSource/Plugins/BuilderEffects/Interface/JitterSectorsForm.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
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