GZDoomBuilder 1.06b:
Models with transparent textures are now rendered correctly. Models with negative scale set in MODELDEF are now rendered correctly.
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- Source/Core/Builder.csproj 1 addition, 0 deletionsSource/Core/Builder.csproj
- Source/Core/Data/DataManager.cs 5 additions, 12 deletionsSource/Core/Data/DataManager.cs
- Source/Core/Data/DataReader.cs 0 additions, 4 deletionsSource/Core/Data/DataReader.cs
- Source/Core/GZBuilder/GZDoom/GldefsParser.cs 348 additions, 0 deletionsSource/Core/GZBuilder/GZDoom/GldefsParser.cs
- Source/Core/GZBuilder/GZDoom/ModeldefParser.cs 1 addition, 3 deletionsSource/Core/GZBuilder/GZDoom/ModeldefParser.cs
- Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs 11 additions, 19 deletionsSource/Core/GZBuilder/GZDoom/ModeldefStructure.cs
- Source/Core/Rendering/Renderer3D.cs 5 additions, 2 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/ZDoom/ZDTextParser.cs 0 additions, 18 deletionsSource/Core/ZDoom/ZDTextParser.cs
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