Changed: when entering Visual mode, the camera is no longer positioned at...
Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. Changed: Visplane Explorer plugin is now initialized only in Doom/Hexen map formats. Fixed, Visual mode: thing cages were not rendered when things didn't have a sprite. Fixed, Internal, DB2 bug: Plug.Dispose() was never called.
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- Source/Core/General/General.cs 1 addition, 1 deletionSource/Core/General/General.cs
- Source/Core/General/MurmurHash2.cs 1 addition, 1 deletionSource/Core/General/MurmurHash2.cs
- Source/Core/Plugins/Plugin.cs 3 additions, 1 deletionSource/Core/Plugins/Plugin.cs
- Source/Core/Plugins/PluginManager.cs 1 addition, 1 deletionSource/Core/Plugins/PluginManager.cs
- Source/Core/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Core/Properties/AssemblyInfo.cs
- Source/Core/VisualModes/VisualCamera.cs 19 additions, 8 deletionsSource/Core/VisualModes/VisualCamera.cs
- Source/Core/VisualModes/VisualThing.cs 77 additions, 77 deletionsSource/Core/VisualModes/VisualThing.cs
- Source/Core/Windows/MainForm.cs 7 additions, 2 deletionsSource/Core/Windows/MainForm.cs
- Source/Plugins/BuilderModes/General/BuilderPlug.cs 17 additions, 6 deletionsSource/Plugins/BuilderModes/General/BuilderPlug.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs
- Source/Plugins/VisplaneExplorer/BuilderPlug.cs 59 additions, 57 deletionsSource/Plugins/VisplaneExplorer/BuilderPlug.cs
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