Map Analysis Mode: checking for missing activation flags (UDMF) now finds...
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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- Build/Configurations/Includes/Eternity_misc.cfg 15 additions, 3 deletionsBuild/Configurations/Includes/Eternity_misc.cfg
- Build/Configurations/Includes/UDMF_misc.cfg 10 additions, 2 deletionsBuild/Configurations/Includes/UDMF_misc.cfg
- Build/Configurations/Includes/ZDoom_misc.cfg 25 additions, 5 deletionsBuild/Configurations/Includes/ZDoom_misc.cfg
- Source/Core/Config/GameConfiguration.cs 13 additions, 2 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Config/LinedefActivateInfo.cs 4 additions, 1 deletionSource/Core/Config/LinedefActivateInfo.cs
- Source/Core/Windows/LinedefColorPresetsForm.cs 1 addition, 1 deletionSource/Core/Windows/LinedefColorPresetsForm.cs
- Source/Core/Windows/LinedefEditFormUDMF.cs 9 additions, 2 deletionsSource/Core/Windows/LinedefEditFormUDMF.cs
- Source/Plugins/BuilderModes/ErrorChecks/CheckMissingActivations.cs 2 additions, 2 deletions...ugins/BuilderModes/ErrorChecks/CheckMissingActivations.cs
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