Changed, Visual mode: reduced dynamic lights intensity to better match with GZDoom.
Fixed, Map conversion: game mode flags were ignored when converting from Doom map format to UDMF. Fixed, Edit Selection mode: when "Drag selection automatically on paste" setting was enabled, it was possible to start rotating/scaling map elements instead of dragging them after pasting.
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- Source/Core/General/MapManager.cs 26 additions, 14 deletionsSource/Core/General/MapManager.cs
- Source/Core/VisualModes/VisualThing.cs 5 additions, 5 deletionsSource/Core/VisualModes/VisualThing.cs
- Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs 20 additions, 6 deletions...ce/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs
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