Actually fixed vertex axes in Unreal models. Fixed the order of rotations in...
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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- Source/Core/GZBuilder/md3/ModelReader.cs 6 additions, 6 deletionsSource/Core/GZBuilder/md3/ModelReader.cs
- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/ZDoom/ModeldefParser.cs 2 additions, 1 deletionSource/Core/ZDoom/ModeldefParser.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
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