Fixed state lookup logic for sprite guessing; it should always prefer...
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/ZDoom/ActorStructure.cs 1 addition, 1 deletionSource/Core/ZDoom/ActorStructure.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
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