UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and...
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
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- Source/Core/Builder.csproj 1 addition, 0 deletionsSource/Core/Builder.csproj
- Source/Core/Controls/VertexInfoPanel.Designer.cs 63 additions, 2 deletionsSource/Core/Controls/VertexInfoPanel.Designer.cs
- Source/Core/Controls/VertexInfoPanel.cs 20 additions, 0 deletionsSource/Core/Controls/VertexInfoPanel.cs
- Source/Core/Controls/VertexInfoPanel.resx 0 additions, 6 deletionsSource/Core/Controls/VertexInfoPanel.resx
- Source/Core/GZBuilder/Tools/UDMFTools.cs 53 additions, 0 deletionsSource/Core/GZBuilder/Tools/UDMFTools.cs
- Source/Core/Windows/VertexEditForm.Designer.cs 99 additions, 23 deletionsSource/Core/Windows/VertexEditForm.Designer.cs
- Source/Core/Windows/VertexEditForm.cs 31 additions, 1 deletionSource/Core/Windows/VertexEditForm.cs
- Source/Core/Windows/VertexEditForm.resx 7 additions, 7 deletionsSource/Core/Windows/VertexEditForm.resx
- Source/Plugins/BuilderModes/ClassicModes/BridgeMode.cs 5 additions, 5 deletionsSource/Plugins/BuilderModes/ClassicModes/BridgeMode.cs
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