Added UDMF desaturation preview in visual modes
Showing
- Source/Core/Map/Sector.cs 12 additions, 3 deletionsSource/Core/Map/Sector.cs
- Source/Core/Properties/AssemblyInfo.cs 2 additions, 2 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/Rendering/Renderer3D.cs 55 additions, 36 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/World3DShader.cs 23 additions, 3 deletionsSource/Core/Rendering/World3DShader.cs
- Source/Core/Resources/world3d.fx 14 additions, 6 deletionsSource/Core/Resources/world3d.fx
- Source/Core/VisualModes/VisualSector.cs 3 additions, 3 deletionsSource/Core/VisualModes/VisualSector.cs
- Source/Plugins/BuilderModes/Properties/AssemblyInfo.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/Properties/AssemblyInfo.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 5 additions, 4 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
Loading
Please register or sign in to comment