Added, Game configurations: added "ignoreddirectories" parameter. It lists...
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation.
Showing
- Build/Configurations/Includes/Common.cfg 6 additions, 0 deletionsBuild/Configurations/Includes/Common.cfg
- Help/gc_basicsettings.html 16 additions, 2 deletionsHelp/gc_basicsettings.html
- Source/Core/Config/GameConfiguration.cs 12 additions, 0 deletionsSource/Core/Config/GameConfiguration.cs
- Source/Core/Data/PK3Reader.cs 1 addition, 1 deletionSource/Core/Data/PK3Reader.cs
- Source/Core/Geometry/Triangulation.cs 54 additions, 36 deletionsSource/Core/Geometry/Triangulation.cs
- Source/Core/IO/DirectoryFilesList.cs 32 additions, 12 deletionsSource/Core/IO/DirectoryFilesList.cs
- Source/Plugins/BuilderModes/ClassicModes/DrawGeometryMode.cs 8 additions, 0 deletionsSource/Plugins/BuilderModes/ClassicModes/DrawGeometryMode.cs
- Source/Plugins/BuilderModes/VisualModes/SectorData.cs 29 additions, 16 deletionsSource/Plugins/BuilderModes/VisualModes/SectorData.cs
Loading
Please register or sign in to comment