Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
Doom-style walls shading is now applied in Visual Mode
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- Source/Core/General/General.cs 1 addition, 1 deletionSource/Core/General/General.cs
- Source/Core/Properties/AssemblyInfo.cs 3 additions, 3 deletionsSource/Core/Properties/AssemblyInfo.cs
- Source/Core/Rendering/Renderer.cs 1 addition, 1 deletionSource/Core/Rendering/Renderer.cs
- Source/Core/Rendering/Renderer3D.cs 8 additions, 4 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 5 additions, 0 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs 0 additions, 3 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualThing.cs
- Source/Plugins/BuilderModes/VisualModes/VisualLower.cs 3 additions, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualLower.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs 3 additions, 1 deletion...ce/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleSingle.cs 3 additions, 1 deletion...ce/Plugins/BuilderModes/VisualModes/VisualMiddleSingle.cs
- Source/Plugins/BuilderModes/VisualModes/VisualUpper.cs 3 additions, 1 deletionSource/Plugins/BuilderModes/VisualModes/VisualUpper.cs
- Source/Plugins/GZDoomEditing/VisualModes/BaseVisualThing.cs 0 additions, 3 deletionsSource/Plugins/GZDoomEditing/VisualModes/BaseVisualThing.cs
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