Default flag ("playercross") was not set when a map was converted to UDMF map...
Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF). Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
Showing
- Build/Configurations/Includes/UDMF_misc.cfg 1 addition, 1 deletionBuild/Configurations/Includes/UDMF_misc.cfg
- Build/Configurations/Includes/ZDoom_misc.cfg 2 additions, 1 deletionBuild/Configurations/Includes/ZDoom_misc.cfg
- Source/Core/Map/Linedef.cs 8 additions, 2 deletionsSource/Core/Map/Linedef.cs
Loading
Please register or sign in to comment