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Commit b35684e1 authored by MaxED's avatar MaxED
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Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter()...

Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps).
parent e44b918b
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