Fixed some more cases where UniValues were set to floats. Added throwing...
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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- Source/Core/Geometry/Tools.cs 6 additions, 6 deletionsSource/Core/Geometry/Tools.cs
- Source/Core/IO/ClipboardStreamWriter.cs 2 additions, 2 deletionsSource/Core/IO/ClipboardStreamWriter.cs
- Source/Core/Map/Sector.cs 2 additions, 2 deletionsSource/Core/Map/Sector.cs
- Source/Core/Map/UniFields.cs 1 addition, 0 deletionsSource/Core/Map/UniFields.cs
- Source/Core/Map/UniValue.cs 8 additions, 0 deletionsSource/Core/Map/UniValue.cs
- Source/Core/Rendering/Renderer3D.cs 5 additions, 5 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/SurfaceEntry.cs 1 addition, 1 deletionSource/Core/Rendering/SurfaceEntry.cs
- Source/Core/Rendering/SurfaceManager.cs 1 addition, 1 deletionSource/Core/Rendering/SurfaceManager.cs
- Source/Core/Rendering/SurfaceUpdate.cs 1 addition, 1 deletionSource/Core/Rendering/SurfaceUpdate.cs
- Source/Plugins/BuilderModes/VisualModes/VisualLower.cs 2 additions, 2 deletionsSource/Plugins/BuilderModes/VisualModes/VisualLower.cs
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