UDMF vertex offsets ("zfloor" and "zceiling") were rendered incorrectly.
Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
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- Source/Plugins/GZDoomEditing/Resources/Actions.cfg 10 additions, 0 deletionsSource/Plugins/GZDoomEditing/Resources/Actions.cfg
- Source/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs 22 additions, 3 deletionsSource/Plugins/GZDoomEditing/VisualModes/BaseVisualMode.cs
- Source/Plugins/GZDoomEditing/VisualModes/EffectUDMFVertexOffset.cs 3 additions, 2 deletions...ugins/GZDoomEditing/VisualModes/EffectUDMFVertexOffset.cs
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