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Commit ca9c4645 authored by MaxED's avatar MaxED
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UDMF light editing in GZDoom Visual mode: sector brightness is changed instead...

UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
parent 1b6f8c97
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