Made classic rendererer respect per-surface light levels (#698)
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- Source/Core/Data/ImageData.cs 4 additions, 12 deletionsSource/Core/Data/ImageData.cs
- Source/Core/Rendering/RenderDevice.cs 4 additions, 2 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer3D.cs 3 additions, 2 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/Shaders/ShaderCompiler.cs 11 additions, 2 deletionsSource/Core/Rendering/Shaders/ShaderCompiler.cs
- Source/Core/Resources/world3d.shader 32 additions, 13 deletionsSource/Core/Resources/world3d.shader
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