- Pixel Shader model 2.0 is now always used when available (regardless of High...
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) - Edit Selection mode now updates surface geometry when drag is released
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- Source/Core/Rendering/D3DDevice.cs 2 additions, 10 deletionsSource/Core/Rendering/D3DDevice.cs
- Source/Core/Rendering/D3DShader.cs 7 additions, 7 deletionsSource/Core/Rendering/D3DShader.cs
- Source/Core/Rendering/Display2DShader.cs 1 addition, 1 deletionSource/Core/Rendering/Display2DShader.cs
- Source/Core/Rendering/Renderer2D.cs 1 addition, 1 deletionSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Things2DShader.cs 1 addition, 1 deletionSource/Core/Rendering/Things2DShader.cs
- Source/Core/Rendering/World3DShader.cs 4 additions, 9 deletionsSource/Core/Rendering/World3DShader.cs
- Source/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs 3 additions, 1 deletion...ce/Plugins/BuilderModes/ClassicModes/EditSelectionMode.cs
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