<p>Event lines can be toggled using the icon on the GZDoom toolbar or using the <ahref="../../actions.html#eventlines">"Toggle Event lines"</a> action.<br/>
<p>Event lines can be toggled using the icon on the <ahref="../general/rendering_toolbar.html">Rendering toolbar</a> or using the <ahref="../../actions.html#eventlines">"Toggle Event lines"</a> action.<br/>
The Color of the event lines can be changed in Preferences -> <ahref="../../preferences.html#appearance">Appearance.</a></p>
<p>Several things will happen when event lines are enabled:</p>
<p>1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:<br/>
<imgsrc="event_lines1.jpg"/></p>
<p>2. Event Lines will be drawn in the order in which patrol points and interpolation points are connected in Classic and Visual modes:
<p>2. Order, in which patrol points and interpolation points are connected in Classic and Visual modes will be shown:<br/>
<li>Map can be tested from camera position in Visual mode and from cursor position in Classic modes. <ahref="all_modes/test_from_view.html">More info</a>.</li>
<li><spanclass="style1"><strong>[new]</strong></span> Selection can be synchronized between Classic and Visual modes. <ahref="all_modes/synch_selection.html">More info</a>.</li>
<li>Camera position can be synchronized between Classic and Visual modes. <ahref="all_modes/synch_camera.html">More info</a>.</li>