Added, Visual mode: translucent/additive geometry is now rendered properly.
Fixed: "Open map in current wad" action was accidentally broken in R2403.
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- Source/Core/Data/ImageData.cs 34 additions, 10 deletionsSource/Core/Data/ImageData.cs
- Source/Core/GZBuilder/Data/BoundingBox.cs 5 additions, 4 deletionsSource/Core/GZBuilder/Data/BoundingBox.cs
- Source/Core/General/BinaryHeap.cs 2 additions, 2 deletionsSource/Core/General/BinaryHeap.cs
- Source/Core/General/MapManager.cs 2 additions, 2 deletionsSource/Core/General/MapManager.cs
- Source/Core/Rendering/ColorCollection.cs 1 addition, 1 deletionSource/Core/Rendering/ColorCollection.cs
- Source/Core/Rendering/Renderer3D.cs 468 additions, 275 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/World3DShader.cs 18 additions, 30 deletionsSource/Core/Rendering/World3DShader.cs
- Source/Core/Resources/world3d.fx 12 additions, 19 deletionsSource/Core/Resources/world3d.fx
- Source/Core/VisualModes/VisualGeometry.cs 5 additions, 13 deletionsSource/Core/VisualModes/VisualGeometry.cs
- Source/Core/VisualModes/VisualMode.cs 4 additions, 4 deletionsSource/Core/VisualModes/VisualMode.cs
- Source/Core/VisualModes/VisualThing.cs 38 additions, 53 deletionsSource/Core/VisualModes/VisualThing.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs 7 additions, 7 deletions...ins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs
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