- May 09, 2017
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ZZYZX authored
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- Apr 29, 2017
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Sean Baggaley authored
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ZZYZX authored
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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- Apr 17, 2017
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ZZYZX authored
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- Apr 15, 2017
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Ioan Chera authored
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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- Apr 11, 2017
- Apr 10, 2017
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davidxn authored
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- Apr 04, 2017
- Apr 03, 2017
- Mar 29, 2017
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ZZYZX authored
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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- Mar 28, 2017
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ZZYZX authored
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- Mar 25, 2017
- Mar 19, 2017
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ZZYZX authored
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- Mar 18, 2017
- Mar 17, 2017
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ZZYZX authored
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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- Mar 15, 2017
- Mar 14, 2017
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ZZYZX authored
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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- Mar 13, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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Ioan Chera authored
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- Mar 12, 2017
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ZZYZX authored
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- Mar 09, 2017
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ZZYZX authored
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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- Mar 08, 2017