- Jan 17, 2017
- Jan 16, 2017
- Jan 15, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
fixed: Texture Select: visible items were not clipped correctly; fixed: 128x128 texture previews were too large for small window size in Texture Set editor
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ZZYZX authored
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- Jan 14, 2017
- Jan 09, 2017
- Jan 08, 2017
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m-x-d authored
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items. Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
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Ioan Chera authored
* Updated the EE config linedefs, fixing stuff around * Added back the class definitions for the Eternity namespace The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up * Added new special (273) to UDMF Eternity linedefs * Added special 140 to the Eternity linedefs
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- Jan 07, 2017
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Ioan Chera authored
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m-x-d authored
Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command. Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg. Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1).
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- Jan 06, 2017
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MaxED authored
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
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