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  1. Apr 25, 2016
    • MaxED's avatar
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
  2. Apr 23, 2016
    • MaxED's avatar
      Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to... · 5ab50fc9
      MaxED authored
      Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
      Fixed: there can be several entries of the most ZDoom text lumps in WADs. Previously only the first one was processed.
      Internal: rewritten DirectoryFilesList to use one collection instead of two.
      5ab50fc9
  3. Apr 22, 2016
    • MaxED's avatar
      Added, Sectors, Linedefs, Things modes: map element selection order of... · b1ac7034
      MaxED authored
      Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
      b1ac7034
    • MaxED's avatar
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor... · e03936a0
      MaxED authored
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
      Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
      Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
      Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
      e03936a0
  4. Apr 21, 2016
    • MaxED's avatar
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line... · d888e57c
      MaxED authored
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
      Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
      Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
      Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
      Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
      Added more sanity checks to MODELDEFS parser.
      d888e57c
  5. Apr 20, 2016
  6. Apr 19, 2016
  7. Apr 18, 2016
  8. Apr 17, 2016
    • MaxED's avatar
      Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label. · da3fde9a
      MaxED authored
      Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
      Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
      Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
      Updated ZDoom_ACS.cfg (SetMusicVolume).
      Updated ZDoom ACC (SetMusicVolume).
      da3fde9a
  9. Apr 15, 2016
  10. Apr 13, 2016
  11. Apr 11, 2016
  12. Apr 10, 2016
  13. Apr 09, 2016
    • MaxED's avatar
      Fixed: fixed a crash when determining sprite angles when there were sprites... · 06d72098
      MaxED authored
      Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
      Fixed, Tags Selector control, UDMF: in some cases tags adding/removing worked unreliably when mixed tag values were used.
      Fixed, Arguments control: in some cases ending colon was not appended to argument names.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      06d72098
  14. Apr 08, 2016
  15. Apr 07, 2016
  16. Apr 06, 2016
  17. Apr 05, 2016
    • MaxED's avatar
      Sectors, Linedefs, Things modes: optimized text label rendering. · ee12da96
      MaxED authored
      Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
      Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
      Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
      Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
      Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
      Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
      ee12da96
  18. Apr 04, 2016
    • MaxED's avatar
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and... · a4428cf2
      MaxED authored
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
      Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
      Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
      Updated ZDoom_DECORATE.cfg (A_LogFloat).
      a4428cf2
    • MaxED's avatar
      Added, Game configurations: added "targetclasses" argument property. Can be... · dddb1bbf
      MaxED authored
      Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
      Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
      Updated documentation ("targetclasses" argument property).
      dddb1bbf
  19. Apr 01, 2016
    • MaxED's avatar
      Fixed, Classic modes: thing sprite should always be rendered when it's size is... · 6cb9f96a
      MaxED authored
      Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting.
      MAPINFO parser: removed a misleading warning.
      6cb9f96a
    • MaxED's avatar
      Added text label font settings (Preferences -> Interface tab). · f6b444a4
      MaxED authored
      Rearranged some settings in the Preferences window.
      f6b444a4
    • MaxED's avatar
      Cosmetic: updated ColorControl appearance. · 94732775
      MaxED authored
      94732775
    • MaxED's avatar
      Changed, Texture Browser window: "All" textures group is now saved/reselected... · a9c64fe5
      MaxED authored
      Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
      Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
      Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
      Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
      Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
      Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
      a9c64fe5
  20. Mar 30, 2016
  21. Mar 29, 2016
  22. Mar 25, 2016
    • MaxED's avatar
      Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge... · abfcd8e5
      MaxED authored
      Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
      Added, "Check polyobjects" error check: added a check for matching Polyobject and Mirror Polyobject numbers of Polyobj_StartLine action.
      Changed, Visual mode: anisotropic filtering is now always applied (previously it was applied only when bilinear filtering was enabled).
      Fixed, Visual mode: in some cases light values were incorrectly transferred between 3d floors and regular floors/ceilings.
      Fixed, ACS parser: includes for each library must be stored separately (fixes inability to compile a script with an included library, which in turn includes files already included by the script).
      abfcd8e5
  23. Mar 24, 2016
  24. Mar 23, 2016
    • MaxED's avatar
      Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. · cc9d118f
      MaxED authored
      Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
      Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
      Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
      Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
      cc9d118f
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