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  1. Jun 14, 2015
  2. Jun 08, 2015
  3. Jun 03, 2015
  4. Jun 01, 2015
  5. May 31, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify... · 1843ffc5
      MaxED authored
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
      Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
      Fixed a crash when creating a new unknown thing (introduced in r2324).
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      1843ffc5
  6. May 30, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type. · f832fb85
      MaxED authored
      DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      f832fb85
    • MaxED's avatar
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action... · 35cd4068
      MaxED authored
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
      Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
      Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
      Documentation: updated "DECORATE keys" page.
      35cd4068
  7. May 29, 2015
  8. May 28, 2015
  9. May 27, 2015
  10. May 26, 2015
  11. May 25, 2015
  12. May 23, 2015
  13. May 18, 2015
    • MaxED's avatar
      Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not... · 2fe402b1
      MaxED authored
      Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine.
      Changed, Classic modes: increased maximum zoom level to 9000% (was 3000%).
      Added, General interface: added "800%" zoom level to the bottom toolbar zoom menu.
      Added, General interface: added "400%" and "800%" zoom levels to "View -> Zoom" menu.
      2fe402b1
  14. May 12, 2015
  15. May 11, 2015
  16. May 04, 2015
  17. Apr 29, 2015
  18. Apr 28, 2015
  19. Apr 27, 2015
  20. Apr 17, 2015
  21. Apr 16, 2015
    • MaxED's avatar
      Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture... · 2dff39b8
      MaxED authored
      Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
      Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
      Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
      2dff39b8
  22. Apr 15, 2015
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