- Jun 14, 2015
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MaxED authored
Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
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- Jun 08, 2015
- Jun 03, 2015
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MaxED authored
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
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- Jun 01, 2015
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MaxED authored
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MaxED authored
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. Added: thing categories defined in Game Configurations can now be nested. Changed, Thing Edit window: thing categories now use different icons. Fixed: Thing Edit and Vertex edit windows had incorrect help links. Fixed: Sound Propagation and Sound Environment modes had incorrect help links. Documentation: updated "DECORATE keys" and "Things Settings" pages.
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MaxED authored
Documentation: updated "DECORATE keys" page.
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MaxED authored
Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. Documentation: updated "DECORATE keys" page.
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- May 31, 2015
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MaxED authored
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom). Fixed a crash when creating a new unknown thing (introduced in r2324). Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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- May 30, 2015
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MaxED authored
DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument. Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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MaxED authored
Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24. Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group. Documentation: updated "DECORATE keys" page.
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- May 29, 2015
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MaxED authored
Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
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- May 28, 2015
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MaxED authored
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MaxED authored
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MaxED authored
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ. Documentation: updated "(G)ZDoom text lumps support" page. Updated udmf_zdoom.txt.
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MaxED authored
Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. Fixed, Visual mode, 3d floors: floor and ceiling alpha calculation was broken.
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- May 27, 2015
- May 26, 2015
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MaxED authored
Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters. Fixed, Game Configurations window: current map is marked as changed when applying changes done in the window. Changed, UDMF saving: removed extra line break between map elements.
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MaxED authored
Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
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- May 25, 2015
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MaxED authored
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. Removed Sector Brightness Mode keyboard binding from the default program configuration file.
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- May 23, 2015
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MaxED authored
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MaxED authored
Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment). Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago... Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
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- May 18, 2015
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MaxED authored
Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine. Changed, Classic modes: increased maximum zoom level to 9000% (was 3000%). Added, General interface: added "800%" zoom level to the bottom toolbar zoom menu. Added, General interface: added "400%" and "800%" zoom levels to "View -> Zoom" menu.
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- May 12, 2015
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MaxED authored
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- May 11, 2015
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MaxED authored
Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8". UDMF: changed the name of "midtex3dimpassible" flag. Updated ZDoom_DECORATE.cfg.
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- May 04, 2015
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MaxED authored
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- Apr 29, 2015
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MaxED authored
Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions. Fixed, DoomEdNum handling: in some cases ThingTypeInfo was not assigned a proper DoomEdNum and was not placed in a ThingCategory.
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- Apr 28, 2015
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MaxED authored
Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs. Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing. Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
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MaxED authored
Updated ZDoom_DECORATE.cfg.
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- Apr 27, 2015
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MaxED authored
Game configurations, Strife, Doom map format: several thing flags were named incorrectly. Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown". Edit Selection mode: 15-degree rotation steps require more precision...
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- Apr 17, 2015
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MaxED authored
Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results.
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- Apr 16, 2015
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MaxED authored
Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values. Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected. Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
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- Apr 15, 2015
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MaxED authored
Edit Selection mode, UDMF: sector slope offsets are now updated to keep them at the same position when moving or rotating sectors.
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MaxED authored
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported). Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above). Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
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MaxED authored
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