Skip to content
Snippets Groups Projects
  1. Jan 16, 2015
  2. Jan 15, 2015
  3. Jan 14, 2015
  4. Jan 12, 2015
  5. Jan 11, 2015
    • MaxED's avatar
      UDMF: raised sector slope precision to 7 decimal places when saving a map. · 8218a5d9
      MaxED authored
      Nodes Viewer mode: added more boilerplate to classic nodes reader.
      Thing Filters Form: program configuration was not marked as changed when saving thing filters.
      Cosmetic layout fixes in Thing/Linedef/Sector Info panels.
      Cosmetic text fixes in several Map Analysis results.
      Internal: debug console is now cleared when creating a new map.
      Updated ZDoom_DECORATE.cfg.
      8218a5d9
  6. Jan 10, 2015
    • MaxED's avatar
      Changed, "Snap selected map elements to grid" action: the action now works on... · c325d7ec
      MaxED authored
      Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
      Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
      Fixed, Statistics Control: forgot to remove some test code in r2176...
      Internal: removed several unused icons.
      c325d7ec
    • MaxED's avatar
      Statistics control: relevant labels now turn red when current number of given... · f98fb4ed
      MaxED authored
      Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
      Statistics control: things count was not updated when adding or deleting things.
      Map Analysis mode: "Check texture alignment" is now disabled by default.
      Updated Inno Setup script and images.
      Added DirectX web installer to Builder\Setup.
      Updated MakeRelease.bat.
      Updated ZDoom_DECORATE.cfg.
      f98fb4ed
  7. Jan 09, 2015
  8. Jan 08, 2015
  9. Jan 07, 2015
  10. Jan 06, 2015
  11. Jan 05, 2015
  12. Jan 03, 2015
    • MaxED's avatar
      DECORATE parser: added special handling for ZDoom's special sprite names... · 9c11d7e6
      MaxED authored
      DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
      Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
      Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
      Updated ZDoom_DECORATE.cfg.
      9c11d7e6
  13. Dec 30, 2014
  14. Dec 29, 2014
  15. Dec 24, 2014
  16. Dec 23, 2014
    • MaxED's avatar
      Fit Textures action: texture repeats can now be negative. · 4a1f8319
      MaxED authored
      Fixed, Fit Textures action: vertical texture offset of a middle part of double-sided linedef with "Lower unpegged" flag was calculated incorrectly.
      Fixed, Fit Textures action: texture offsets were calculated incorrectly when using the action on several groups of connected walls at once with "Fit across connected surfaces" enabled.
      Fixed, Visual mode: middle parts of double-sided linedefs were not rendered when ScaleY was negative.
      Updated ZDoom_DECORATE.cfg.
      4a1f8319
  17. Dec 22, 2014
    • MaxED's avatar
      Visual mode: "Fit Textures" action can now fit textures across multiple... · deb43343
      MaxED authored
      Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.  
      Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
      Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
      Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
      Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
      Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
      Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
      Nodebuilders: GL nodes were not properly handled by the editor.
      Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
      Classic and Visual modes: changing thing pitch was ignored in some cases.
      Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
      Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
      Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
      Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
      Configurations: fixed an infinite loop crash when a file was trying to include() itself.
      UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
      ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
      ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
      Updated ZDoom ACC.
      Updated documentation.
      deb43343
  18. Dec 19, 2014
  19. Dec 16, 2014
  20. Dec 12, 2014
Loading