- Jun 18, 2023
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biwa authored
UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897
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- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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Max Waine (Nightdive Studios) authored
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wisselstem authored
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Yuri Kunde Schlesner authored
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- May 26, 2023
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wisselstem authored
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wisselstem authored
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wisselstem authored
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- May 21, 2023
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biwa authored
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- May 19, 2023
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antonino maniscalco authored
The calls to native windows functions wouldn't be valid on any unix os so expand the check. The check for Windows XP is removed as that platform is not supported anymore.
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antonino maniscalco authored
When saving a wad for the second time some code would run that tried to use native windows function and caused a crash.
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- May 17, 2023
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wisselstem authored
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- May 01, 2023
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Xaser Acheron authored
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
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- Apr 30, 2023
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biwa authored
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- Apr 22, 2023
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biwa authored
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biwa authored
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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biwa authored
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biwa authored
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
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- Mar 29, 2023
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biwa authored
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- Mar 06, 2023
- Mar 03, 2023
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biwa authored
UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858
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biwa authored
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
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biwa authored
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
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- Feb 11, 2023
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biwa authored
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- Feb 01, 2023
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biwa authored
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
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- Jan 28, 2023
- Jan 21, 2023
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Boondorl authored
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- Jan 20, 2023
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Boondorl authored
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- Dec 25, 2022
- Dec 11, 2022
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biwa authored
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827)
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- Dec 10, 2022
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biwa authored
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- Dec 09, 2022
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biwa authored
Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
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- Nov 27, 2022
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biwa authored
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
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biwa authored
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biwa authored
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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