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  1. Jul 01, 2015
  2. Jun 30, 2015
  3. Jun 29, 2015
  4. Jun 27, 2015
  5. Jun 26, 2015
  6. Jun 25, 2015
  7. Jun 24, 2015
  8. Jun 22, 2015
  9. Jun 21, 2015
  10. Jun 19, 2015
  11. Jun 18, 2015
  12. Jun 15, 2015
  13. Jun 14, 2015
  14. Jun 08, 2015
  15. Jun 03, 2015
  16. Jun 01, 2015
  17. May 31, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify... · 1843ffc5
      MaxED authored
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
      Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
      Fixed a crash when creating a new unknown thing (introduced in r2324).
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      1843ffc5
  18. May 30, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type. · f832fb85
      MaxED authored
      DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      f832fb85
    • MaxED's avatar
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action... · 35cd4068
      MaxED authored
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
      Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
      Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
      Documentation: updated "DECORATE keys" page.
      35cd4068
  19. May 29, 2015
  20. May 28, 2015
  21. May 27, 2015
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