- Jun 08, 2023
- Jun 07, 2023
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sphere authored
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- Jun 04, 2023
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sphere authored
- Add category-wide args to individual things, since they don't work (yet) - Remove 3D mode start since it doesn't seem to work anyway
- Jun 02, 2023
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sphere authored
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- Jun 01, 2023
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sphere authored
- Change some category colors - Use newly added internal sprites
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- May 26, 2023
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MascaraSnake authored
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sphere authored
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sphere authored
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sphere authored
- May 24, 2023
- May 23, 2023
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sphere authored
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- Apr 22, 2023
- Mar 06, 2023
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Lobo authored
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- Feb 25, 2023
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MascaraSnake authored
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- Jan 28, 2023
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biwa authored
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- Dec 31, 2022
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MascaraSnake authored
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- Dec 30, 2022
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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- Dec 29, 2022
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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- Nov 27, 2022
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biwa authored
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 13, 2022
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biwa authored
Improved UDBScript to version 5: - Added Plane class - Added BlockMap, BlockEntry, and BlackMapQueryResult classes - Sector class - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed) - Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n; - Added type information file (udbscript.d.ts)
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- Nov 04, 2022
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biwa authored
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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- Oct 20, 2022
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biwa authored
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- Oct 03, 2022