- Jun 16, 2009
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codeimp authored
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- Jun 15, 2009
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codeimp authored
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codeimp authored
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.) - UDMF TEXTMAP now contains the indices of elements as comment next to the structure header. - Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
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codeimp authored
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codeimp authored
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- Jun 12, 2009
- Jun 11, 2009
- Jun 08, 2009
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boris_i authored
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving @ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
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- Jun 07, 2009
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codeimp authored
@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
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codeimp authored
@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
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- Jun 06, 2009
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codeimp authored
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- Jun 05, 2009
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codeimp authored
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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- Jun 04, 2009
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codeimp authored
@ white texture has been moved to the DataManager and is now also available to plugins
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- Jun 02, 2009
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codeimp authored
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- Jun 01, 2009
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codeimp authored
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- May 31, 2009
- May 30, 2009
- May 26, 2009
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codeimp authored
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- May 25, 2009
- May 24, 2009
- May 21, 2009
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codeimp authored
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- May 20, 2009
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codeimp authored
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- May 19, 2009
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codeimp authored
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- May 17, 2009
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codeimp authored
Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
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codeimp authored
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codeimp authored
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codeimp authored
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight - Exposed several properties in the ClassicMode class
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- May 16, 2009
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codeimp authored
Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
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- May 14, 2009