- Apr 22, 2023
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biwa authored
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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- Mar 06, 2023
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Lobo authored
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- Jan 28, 2023
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biwa authored
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- Nov 27, 2022
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biwa authored
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 13, 2022
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biwa authored
Improved UDBScript to version 5: - Added Plane class - Added BlockMap, BlockEntry, and BlackMapQueryResult classes - Sector class - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed) - Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n; - Added type information file (udbscript.d.ts)
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- Nov 04, 2022
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biwa authored
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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- Oct 20, 2022
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biwa authored
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- Oct 03, 2022
- Sep 18, 2022
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biwa authored
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
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- Sep 13, 2022
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Boondorl authored
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- Aug 28, 2022
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biwa authored
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
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- Aug 07, 2022
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ZZYZX authored
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations. Fixed tokenizer not picking up the very last token in the stream.
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- Jul 02, 2022
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Nash Muhandes authored
- Removed surface lights - Move ZDRayInfo stuff back to UDMF keys - Add per-surface sampling distance UDMF keys to lines and sectors - Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
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- Jun 02, 2022
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biwa authored
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- May 08, 2022
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biwa authored
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
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- Apr 09, 2022
- Mar 13, 2022
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biwa authored
- The updater can now update itself
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- Feb 27, 2022
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biwa authored
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- Feb 12, 2022
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biwa authored
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 MBF21 Game Configuration is now enabled by default
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- Jan 29, 2022
- Jan 28, 2022
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biwa authored
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- Jan 26, 2022
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biwa authored
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- Jan 23, 2022
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biwa authored
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
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- Jan 07, 2022
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biwa authored
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- Jan 06, 2022
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biwa authored
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
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- Dec 25, 2021
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biwa authored
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one) UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements UDBScript: updated documentation
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- Dec 17, 2021
- Dec 15, 2021
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biwa authored
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- Dec 14, 2021
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DrinkyBird authored
* Updated the bundled Zandronum ACC with Zan 3.1 changes * Add Zandronum 3.1 functions and constants to its ACS configuration * Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
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- Dec 10, 2021
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biwa authored
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
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- Dec 09, 2021
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biwa authored
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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- Nov 28, 2021
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biwa authored
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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- Oct 24, 2021
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biwa authored
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- Oct 03, 2021
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biwa authored
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
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